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A Moment of Inspiration PDF Print E-mail
Written by Travis Melton   
Thursday, 13 February 2014 20:51

Autumn Sai returned to her work bench and began cleaning each of her tools. The gems were difficult to cut tonight. Many flaws caused her to discard more than she wanted.

The warm firelight caused them all to sparkle and glow. In her presence, this phenomenon seemed amplified. As she moved her fingers over their rough edges, her mind entered a sharp focus and soft clarity; one that was no doubt as a result of her unwavering exultation of the Artisan.

Autumn wrapped up the tools and put them away. She closed the box of gems after briefly admiring her work for another moment and turned to stoke the fire.

 

A soft but rapid knock at the door heralded the arrival of one of her pupils.

 

 

 

Last Updated on Friday, 14 February 2014 16:08
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Your Dream Opens a way through the Rift... PDF Print E-mail
Written by Second Dawn Staff   
Thursday, 16 January 2014 13:31

The great wooden door to the Pickled Kraken swung slowly open, the light from the Dreamwalker’s staff illuminating the pallid faces of the tavern’s inhabitants as it broke the threshold. Great gusts of Grimfrost’s frigid air rushed in, outlining the skulking frame of the new guest and causing what little light there was in the place to nearly extinguish.

Marcus paced back and forth behind the invisible wall that marked one of the many terrible and blasphemous defenses between himself and the meddling heroes of the caravan that, he admitted, had gotten too close for comfort. He gazed out over the field watching as they ran this way and that, futilely attempting to deconstruct the colossal obstructions he had laid in their path. The calendar was to be his; of this he had no doubt.

Al’Hazred Tar’El took his rest at a corner table of the Kraken, resting his moon crested staff against a wooden wall. He unhooked the ancient scroll case from his large traveling belt and upended it, spilling its contents out onto the rough-hewn table. The Saurian brought his hand down on the table, slow and deliberate, slowing a small, clear vial of greenish powder in its trajectory off of the table. He would have to get more and soon. He did hate trying to hire a Fuguewalker, especially for the despicable task that was tracking down more of his treasured powder. Rosado was such a trite and loathsome place after all, its burgeoning substance trade and recent inundation of tourists being the least of its many problems.

Who was this? Ahhh, yes! Ecko. That blasted Saurian had done quite a number on him during the Festival of Embercrown. How convenient it was that he was now so close, although for what he had in mind, this fact was of little consequence. Marcus reached into his coat, extracting a small green-gold effigy that bore a striking resemblance to the Saurian Dreamwalker and began to raise it aloft. Ecko and the others directed their gaze towards the Infernal Engineer, grim and terrible revelation overtaking their already fatigued frames.

Haz, as he was known to most, raised the small bottle to his nostrils, breathing deeply of the malodourous concoction. In no time at all, the ephemeral vapors would consume his consciousness and he would depart the Primal and turn the key on the gnarled, tarnished gold gates of the Dream. The vaporous tendrils began to slowly creep out of the bottle and take hold of the vagabond Saurian. And then, like a bolt of primordial lightning out of deepest Everbreath, all went black.

Diabolic, violent blue flame emanated from the Vile One’s narrow, outstretched fingertips and began to engulf the Saurian effigy. Ecko, in the midst of invoking Grimfrost’s wrath to strike down some Infernal adversary, fell to the frozen earth, writhing in an agony not of the Primal. Others could only look on in terror and anguish as they knew one of their own was surely being enveloped in the insidious metaphysical flame of the Infernal. And in one mad torrent it came. A cerebral storm descended upon the one called Ecko; amidst the indelible suffering there formed a bridge of soft blue light and at its end a gnarled gate of burnished gold.

Amidst the darkness there formed a bridge of autumnal golden splendor. Haz had been here before, but when? And who was that approaching on the bridge opposite him? There were others in the Dream; in fact, novice walkers were encouraged to accept the assistance of their Drealmer, or Dream Familiar. However, it had been many, many years since Haz had required the use of his Drealmer, and so this indeed, must be something else…or someone else.

Amidst the darkness there formed a bridge of steely blue ice. Ecko had been here before, but when? And who was that approaching on the bridge opposite him? There were others in the Dream; in fact, novice walkers were encouraged to accept the assistance of their Drealmer, or Dream Familiar. However, Ecko had yet to meet his Drealmer, and so this indeed, must be something else…or someone else.

The two Saurians approached the great Dream gate from two different realities, from two different times; Memora’s ferrymen guiding her inhabitants across a vast temporal river that wound its way through infinite existence. As the Saurians placed their scaly hands upon the rusted handles of the gate they were blown back as though by some colossal force. Looking up, they both could see the ancient gate was now open. They regarded each other quizzically, and yet a subconscious familiarity pervaded each. They both rose, collecting their belongings; Haz batting the dust from his rust colored robe and Ecko wiping the frost from his grey tunic. Over Ecko’s shoulder, Haz could see the pale blue glow of what he knew to be Ecko’s tether to the Primal beginning to turn a brackish red. Odd…who was that coming through? And why did their weapons seem so…primitive? First a lumbering Deepbeard, a regal male and female Saurian, a Tuatha, and then a hardy Ukronos; all looked singularly perplexed by their surroundings and yet they walked resolutely through the burnished gates. More and more came; what at first could have been seen as an odd anomaly was now a torrential astra-temporal occurrence. One that Al’Hazred’s peers would surely never believe. Did they know they were walking 300 years into the future?

 

 

 

 

 
New Stories... PDF Print E-mail
Written by Admin Admin   
Thursday, 21 November 2013 09:42

The Epilogue & Excavation

The Tribunal

Last Updated on Wednesday, 18 December 2013 16:52
 
State of the Game Address PDF Print E-mail
Written by Second Dawn Staff   
Tuesday, 14 January 2014 14:16

 The former Secretary of State of Connecticut, Pauline R Kezer once said: “Continuity gives us roots; change gives us branches, letting us stretch and grow and reach new heights.” This is a quote that resonates with us, the caretakers of Second Dawn. Our goal is always to provide the means for you, the player, to have the best experience possible when choosing to become part of the dynamic stories being told. Part of this mandate involves not resting on our laurels and always striving to innovate and iterate. Our foundation, or roots if you will, are very strong and stable and allow us to keep moving forward in our goals and reach for those new heights. 2013 was an excellent year and at the end of it, we saw our highest attendance numbers. We want to keep that momentum rolling, and on that note, we have quite a few great changes in store for 2014 that we want to share with you. So without further preamble…

1.      A New Combat/Interaction/Class System: Part of innovation and design is always looking at what you have created, objectively, and seeing what you could have done better. As we grew, it became apparent to us that our combat system and methods of communication bogged down the more people who participated in a combat engagement. This “lag”, if you will, happened to everyone involved, including marshals who were there to help mediate the results of the engagement. Basically, there was too much to keep up with in a combat.. Knowing that this would not get easier with more growth, we decided to overhaul the combat system, and make it simpler for all involved, but keep some of the great flavor that has come before. With these changes we have:

         Overhauled the Class System

         Overhauled the Item System

         Simplified the Combat Numbers to a much lower scale

         Overhauled the Effects System, and removed redundancy

         Made fundamental changes to Combat for Player Safety

We want to thank everyone, including a number of staffers and players, for their contributions to the system and its many changes.

For 2014, our current rules staff is…

Mark Faubion – Rules Admin

                                     Saleem Halibi – Head of Rules

                                     Jay Lastinger

                                     Chris Dodson

                                     Tim Frank

                                     Mckell McIntyre    

2.      The Starting of a New Campaign (complete with a New Campaign Committee!): The Age of Mystery ended, and the Age of Revelation has begun. Players will either be from the Age of Mystery, 300 years earlier, or from the Age of Revelation. Many events have taken place since the last time these lands were graced with your presence. Please refer to the new “Beta” rulebook, to see a timeline of these events.

           Without further ado, the 2014 Entertainment Committee:

 

Mckell McIntyre – EC Director

  

Returning EC: The Faces you Already Know and Love

Greg Tomaselli

Brandy Balderas

Angel Balderas

Mike Millar

Travis Melton

Farah McIntyre

Melanie Blake

 

New EC: The New Ones You Will Grow to Love

Alana Melton

Ben Bell

Shane Bizell

Grace Hegwood

Spencer McGhin

Glenn Heath

Thomas Marshbanks

3.      Changes to the Entertainment Model:

In addition to the great storytelling you have come to expect from the Second Dawn Entertainers, we are also introducing a new system where your story will be more directly driven by your faction's actions. Post-event, we want you to elect the next action your organization or order will take. We are referring to this as the “macro-action-que”, which allows members of your faction to truly drive the story. There will also be a “micro-action-que” system on Saturday afternoons, set up to address, smaller/less world spanning needs, handle logistics requests, and also feed into the new “Estate System” when it is released.

4.      Creation of a Stronger In-Play Economic Model, complete with Currency

Based on player feedback about items, reagent availability, and difficulty of use, we have created a new economic system that incorporates new materials, currency, and item crafting processes to allow players a new wealth and gear experience. This system emphasizes ongoing value, usefulness, customization, and ease of creation. It will allow players to develop items that are both functional and cool for their characters. Characters over time will discover special augmentation recipes of various types that will allow them to customize their equipment to suit their needs and style. Special ceremonies and lost arts can be found that will allow players to convert their items into new forms, for a price, so that they can build and grow their tools, just as their character grows.  The new estate system when made available will allow players and their friends to use their wealth from both the previous age and the current age to interact meaningfully with the world and develop their influence as they desire. Keep an eye out for the many new colorful loot phys reps, as they all have value, and everyone can find a use for them.

5.      Changes to our Out of Play Pricing Model

New Pricing for 2014: We try really hard to be responsive to our players, and several have indicated that they would be interested in some additional options to our pricing. We worked out quite a few options to try to be more flexible and a special bonus rate for first time players. This is on a trial basis, and based on the response then we are likely to make it permanent. 
 
  

For your convenience, Pre-registration can now be sent via Paypal to This e-mail address is being protected from spambots. You need JavaScript enabled to view it .

2014 Pricing...

 

No-Preregistration, with food:     $65

Saturday full day play with Food $45

 

Friday night play, with food: 20

 

           Saturday day play, with food: 20 (ends at 5pm, does not include feast)

 

           Saturday night play, with food: 25 (begins at 5pm, includes feast)

 

           First time larper, with food: 45

 

            Starter package (@1/3 max level), includes registration and food: 90

 

Preregistration, with food: 60

 

            Preregistration, without food: 50

         

Wheww, as you can see, we have been busy. There are a ton of changes, and too many changes at once can seem overwhelming, we know! Fortunately, the roots of what makes Second Dawn great are still in place. There will still be great story to interact with for your character. There are still the same Admin helping to administrate the game and keep it running smoothly, so your concerns are always in play and not out of play. There is still a great community of friends and comrades, waiting to take up arms to defeat the enemies of this new story!

All of the changes made are aimed at making this a great, fun game to play. We didn’t want rules becoming the primary focus, just the vehicle in which your character can accomplish heroic deeds (or dastardly, if you are into that!). We want to provide you that immersive experience you seek and all of our changes are done with that goal in mind. So come out and try what we have revamped. We look forward to embarking on this new chapter with you!!

Last Updated on Tuesday, 14 January 2014 14:19
 
Event Dates for 2014 PDF Print E-mail
Written by Admin Admin   
Wednesday, 13 November 2013 11:53

Dates for 2014

When Where
Friday, January 17 thru Sunday, January 19 Indian Springs State Park

Friday, February 21 thru Sunday, February 23

Indian Springs State Park
Friday, March 28 thru Sunday, March 30  Hard Labor Creek State Park
Saturday, April 26th Safety Wolf
Friday, June 6 thru Sunday, June 8     AH Stephens
Friday, October 17 thru Sunday, October 19 Hard Labor Creek State Park
Friday, November 21 thru Sunday, November 23 Indian Springs State Park

 


We will also have One Day, Cookouts, and such which will be

added to the calendar.


Please Note: We made a sincere effort to schedule around 1700 & Xadune based on the dates we were provided.  ;)  

Last Updated on Thursday, 20 March 2014 08:26
 

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